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Quake III Arena was specifically designed for multiplayer.

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Quake III Arena is a multiplayer first-person shooter computer and video game released on December 2, 1999. The game was developed by id Software and featured music composed by Sonic Mayhem and Front Line Assembly.

Quake III Arena is the third in the series and differs from previous games by excluding a traditional single-player element and focusing on multi-player action. The single-player is instead played against computer controlled bots in a similar style to Unreal Tournament.

Notable features of Quake 3 include the minimalist design, lacking rarely used items and features, the extensive customizability of player settings such as field of view, texture detail and enemy model, and advanced movement features such as strafe and rocket-jumping.

Quake 3 is available on a number of platforms and contains mature content. The game was highly praised by reviewers who, for the most part, described the gameplay as fun and engaging. Many liked the crisp graphics and focus on multiplayer. The game engine has been heavily modified.


Quake 3 has also been used extensively in professional electronic sports tournaments such as Quakecon, Cyberathlete Professional League and the Electronic Sports World Cup.

Quake III Arena features an advanced AI with five difficulty levels which can accommodate both a beginner and an advanced player, though they usually do not pose a challenge to high-tier or competitive players.

Quake III Arena's multiplayer-focused development led to it developing a large community of competitive players and like its predecessors it was used extensively in professional electronic sports tournaments.

In competitive Quake III Arena there are two distinct gameplays, often referred to as 'rulesets', the out-of-the-box Quake III Arena game, also known as vanilla Quake 3 (VQ3), and the CPM ruleset of the Challenge Pro Mode Arena mod.


Each bot has its own, often humorous, 'personality', expressed as scripted lines that are triggered to simulate real player chat. If the player were to type certain phrases the bots may respond, typing "You bore me" might cause one of the bots to reply "You should have been here 3 hours ago!". Each bot has a number of alternative lines to reduce the repetition of bot chatter.

The Gladiator bots from Quake II were ported to Quake III and incorporated into the game by its creator - Jean Paul van Waveren, aka Mr. Elusive. Bot chat lines were written by R. A. Salvatore, Seven Swords and Steve Winter. Xaero, the hardest opponent in the game, was based on the Gladiator bot Zero.[citation needed] The bot Hunter appears on magazine covers in the later id game Doom 3.


Screenshots.


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Wednesday, March 28, 2012

6:38 AM

Medal of Honor Airborne is a World War II first-person shooter computer game and the 11th installment of the Medal of Honor series.

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Medal of Honor Airborne is a World War II first-person shooter computer game and the 11th installment of the Medal of Honor series. It was developed by EA Los Angeles and was released worldwide on the PC and Xbox 360 in early September 2007.

A PS2 and Wii version was set to be released but was cancelled in 2007. A PlayStation 3 version was released late November 2007.The game takes place in the European theater of World War II, and is the first in the series to focus only on paratrooper activities.

In the single-player mode, the player takes on the role of PFC Boyd Travers, a fictional paratrooper in the US 82nd Airborne Division.Missions include various insertions into Italy, northern France, the Netherlands and Germany, each one beginning with a jump behind enemy lines, and success requiring completion of given objectives.

Airborne also features a multiplayer mode available for online play, where users have the choice of fighting for the Allies and parachuting down to the battlefield, or fighting for the Axis and starting on the ground, defending the position from enemy paratroopers.

The game uses a heavily-modified Unreal Engine 3. Airborne employs a nonlinear gameplay style whereby the player can start the game anywhere in the map by directing where they land, as opposed to previous linear FPS games where the start point and direction is already laid out, such as Allied Assault.

Story
In Airborne, the player assumes the role of Private First Class (later promoted to Corporal) Boyd Travers, a paratrooper in the 82nd Airborne Division and later the 17th Airborne Division of the United States Army during World War II. Travers's insertion is into major engagements in Italy, northern France, the Netherlands, and Germany.

The game begins with a training mission, where the player learns how to jump from the plane, among other basic controls.

After the tutorial mission, the player is sent to Sicily in 1943, with a drop into a small walled village called Adanti as part of Operation Husky, the costly Allied invasion of Sicily. It is followed by Operation Avalanche, the invasion of mainland Italy, where Travers is inserted into an operation near the Greek ruins of Paestum.

These ruins were used by the Axis as a staging area to counterattack the advancing Allies from the beaches of Salerno. The 82nd Airborne is then airdropped into France during the morning hours of June 6, 1944 as part of Operation Neptune.


During this, Travers is part of the paratrooper force dropped inland the night to take and hold the 82nd Airborne's goal of Sainte-Mère-Église. Before the Normandy beach invasion to clear the infantry's path into Vichy France. The player is able to see the Utah Beach landings of Operation Overlord while in the air.

Travers then drops into the Netherlands as part of Operation Market Garden, General Montgomery's failed plan to secure routes through the Netherlands enabling a push into Germany. Largely featured is the partly destroyed city of Nijmegen and the attempt to secure the bridge over the Waal River for the Allies.

The game's 2nd to last level takes place during Operation Varsity, which sees Travers parachuting alongside 17,000 soldiers into Germany in the single largest Allied airdrop in history, as the final level depicts a combat jump over a Flak tower,named Der Flakturm in Essen, Germany.

Gameplay

The main gameplay element, which was introduced in Vanguard,and improvised in Airborne, is the paratroop jump. At the start of each mission, the player begins in a C-47 along with fellow soldiers preparing to drop.

The team then jumps out of the plane and parachutes down to the ground, marking the beginning of the mission. During the drop the player is able to freely control where in the field of battle they land; pre-determined drop zones are marked with a green flare, where the player will find their allies and supplies, however they can also choose to land elsewhere,within a small to medium sized map, which affects the way the game is played.

For example, the player could land near the enemy stronghold and come up against heavy opposing firepower, or land on the rooftops with a sniper rifle and choose a stealthy approach to the mission. This free-roaming experience based on unlimited choice of landing spots offers infinite ways of gameplay, ensuring no two matches are alike.

For Playstation 3, the SIXAXIS controller can be used to also determine which way the player leans, being accomplished by tilting the controller forward or backward.[Additionally, unlike previous scripted first-person shooters, the missions in Airborne have no specific start or end point. As the player can land anywhere in the map, beginning the mission where they choose, they can complete the given objectives in any order they wish. The rate at which players become ready for battle depends on their skill at hitting the ground; a poor landing results in notification of a "botched landing", with the player having to spare a few seconds to regain composure.

The other two landings include "Flared Landing" and a "Greased Landing." In addition to this, players can instantly kill an enemy soldier if they land on top of them. The objectives in the missions usually have the player taking down 20 mm Flakvierlings, high-ranked officers, or placing Composition B charges on many different supplies (i.e. ammo caches, a railway gun, Tanks, pressure valves, and cannon cars) for mass destruction.

Weapons A wide range of weapons is available in Airborne, such as the Thompson submachine gun and the M1 Garand rifle, which have defined previous Medal of Honor titles.

Grenades can be kicked away, and if one explodes too close, the player experiences blurred vision and shock effects. Players are able to carry two primary weapons(up to 780 rounds), a side-arm, (which are the German Mauser pistol (only after Operation Varsity), and the M1911) and from 21 to 36 grenades (12 frag, 12 stick grenades, 19 Gammon when fully upgraded).

Airborne uses a weapon upgrade system, whereby the player is awarded with add-ons to their selected weapon as they become proficient with it. This feature is based on the idea that not every weapon in World War II was the same as every other one, soldiers had a wide variety of field modifications and upgrades that they could apply to them.

Every weapon in the game can achieve three upgrades e.g. the Thompson SMG evolves to resemble the infamous 1920's gangster weapon of choice "The Tommy Gun" after the addition of a forward pistol grip (for stability), a "Cutts Compensator" to divert the muzzle gas upwards (eliminating muzzle rise during rapid fire) and a drum magazine, increasing ammo holding capacity from 30 to 50. Some upgrades can increase accuracy (by replacing the barrel), increase ammo (by using a Satchel (bag), or even increase the melee effect. When wielding an MP40, the player will pull a dagger for the melee, and for the M12 Shotgun, a bayonet is attached.

Travers will be able to tape magazines together or install a special polished bolt (like on a Karabiner 98k or Springfield 1903) to increase rate of fire. Also less well known weapons are available as upgrades, such as the rifle grenade. A notification appears each time a headshot is performed, the player gains a number of kills in rapid succession, or performs a melee kill, all of which earns the player reward points. Even if the player drops their weapon, any others they pick up of the same type retain the upgrades.

Multiplayer
Airborne features a multiplayer mode for online play. Users can play as either the Allies or the Axis on six multiplayer maps, three of which have been adapted from the single player aspect of the game: Operation Husky, Operation Avalanche, and Operation Neptune. The remaining three maps are all adaptations of multiplayer maps from a previous Medal of Honor title, Allied Assault. While the basic design and layout of the maps are the same, they have been decreased in size, to further balance the two teams. These maps are Destroyed Village, Remagen and The Hunt.

Currently there are three gamemodes in Airborne. The first is "airborne deathmatch" where the Axis must defend against the Allies who are dropping in from the sky. The second is "team deathmatch", in which the Allies spawn on the ground instead of jumping from a C-47. In both teammatch modes, the side that gains the most kills after a specified time or frag limit wins. The third gametype is an objective-based mode where players must capture three neutral flags, similar to the main gamemode of Battlefield 2. The middle flag requires two soldiers to be near it, in order to capture it.

The winning team is the one who manages to control the most flags the longest, after a set period of time. There has been some criticism in the MOH community for the lack of a classic non-respawning "objective" gametype, of which many clans and competitive ladders of Allied Assault are based around.While EA has not commented specifically on this gametype, it has been said that all concerns within the community are noticed and those issues will be addressed with future patches.

Registration of an EA account is required in order to play online. Server admins will have the ability to set their servers as ranked or unranked in the future, however only unranked is currently available.The maximum number of players per server is 12 for the Xbox 360 and for PC listen servers, for dedicated servers the number is expected to be much higher, however has not yet been determined. More maps and gametypes have been slated for addition via downloadable content, although a date is unknown.

In an attempt to curb cheating in the multiplayer mode of the game, EA has included Punkbuster with Airborne, and said that they were investigating providing hooks for DMW as well.

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Friday, March 23, 2012

6:33 AM

Windows Live Movie Maker is a video editing tool that enables you to transform images, audio files, and short clips into full-blown movies.

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With Windows 7 and Windows Live Movie Maker, it's easier than ever to create and share your own movies. It's part of Windows Live Essentials, a free download that also includes tools for photos, instant messaging, email, social networking, and more. 


You might have noticed that Windows Movie Maker isn’t included in Windows 7. However, you can still turn your videos and photos into movies in Windows 7 by installing a video editing program from another company or by installing the new version of Movie Maker—named Windows Live Movie Maker. 

The interface is very user-friendly, and you don't need a tutorial to get you through Movie Maker.

A movie needs a few elements to become a movie, right? In this software you can add your standard photos, videos, movies, and text. But the interesting part is that you have to mix them together somehow.

Windows Live Movie Maker lets you choose between AutoMovie themes (which are very nicely designed), transitions (which can be slightly configured), visual effects, and text for title, captions and credits.

Music can be attached to the entire movie or just to a portion of it. The movie itself can be "expanded" (i.e. a caption remains on screen longer before switching to another one) to fit the music if the audio track has a larger length.


Note:
Windows Live Movie Maker might already be installed on your computer. To find out, click the Start button Picture of the Start button, type movie maker in the search box, and see if it appears in the list of results. 

  
Combine videos and photos.

With Windows Live Movie Maker, you can make movies from your photos and videos, whether they're already on your computer or still on your camera. 

Easy to edit.
Use Movie Maker special effects and themes to make your movies stand out. Editing movies is now as easy as dragging and dropping the scenes, still photos, and transitions where you want them. You can even use AutoMovie to let Movie Maker create a film for you. 

Share your movies online.
In just a few clicks, share your movies on your favorite social networking sites such as YouTube and Facebook, or upload them to Windows Live Skydrive. Watch your movie with friends while chatting in Windows Live Messenger

Here are some key features of "Windows Live Movie Maker 2011":

Add videos and photos:




  • Movie Maker and Windows Live Photo Gallery work together so it's easy to organize and select the photos and videos you want to use in your next movie.

Easy to edit:



  • Add text, transitions, effects, and more. Change as much as you want, or let Movie Maker do it for you.

Share online:



  • Post your movie to your favorite sites—including YouTube, Facebook, Windows Live SkyDrive, and many others, right from Movie Maker.

Requirements:

· Processor: 1.6 GHz or higher
· Memory: 1 GB of RAM or higher
· Resolution: Minimum: 1024 × 576
· Internet connection: Internet functionality requires dial-up or broadband Internet access (provided separately). Local or long-distance charges may apply. High-speed Internet access is recommended for some features.
· Graphics or video card: Windows Live Movie Maker requires a video card that supports DirectX 9 or higher and Shader Model 2 or higher.

Movie Maker can't start if your computer doesn't have Windows Media Player installed:



Windows Live Movie Maker requires some components of Windows Media Player. Movie Maker can't start if it's installed on a version of Windows Vista or Windows 7 that doesn't include Windows Media Player, and you haven't installed Windows Media Player yourself. To solve this problem, install Windows Media Player from the Microsoft Download Center.

Movie Maker doesn't support certain file types:



For a list of the file types you can use in Windows Live Movie Maker, see What kind of files can I use in Movie Maker? Support for using MPEG-2 and Microsoft Recorded TV Show video files in your movies is available only if your computer is running one of the following versions of Windows: Windows Vista Home Premium, Windows Vista Ultimate, Windows 7 Home Premium, Windows 7 Professional, Windows 7 Enterprise, or Windows 7 Ultimate. 

AutoMovie Themes.

With AutoMovie, it takes literally seconds to create a complete movie--including transitions, a title clip, and credits. Choose an AutoMovie Theme template from the Home ribbon and Windows Live Movie Maker will automatically insert transitions, dates and captions according to the tag information on your photos and video clips. All you have to do is put your name in the credits section.


Importing Photos and Videos.

Windows Live Movie Maker 2011 allows you to create near professional looking home movies from the photos and videos you already have in your Windows Live Photo Gallery or on your digital camera or phone. Click the Add videos and photos button to get started.


Editing Video.

Video editing features in Windows Movie Maker 2011 are rudimentary, yet sufficient for most home movies. You can speed up or slow down videos as well as split and trim them. You can also rearrange them by dragging and dropping them on the timeline.


Visual Effects allow you to apply effects directly to your photos and video clips. Give it a touch of nostalgia with a Sepia tone or get artsy with an edge detect or posterize effect.

www.zanox.com

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Tuesday, March 20, 2012

6:15 AM

The Curious Case of Windows 7.

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Font Installation


I’ve gotten several queries in the past week regarding font installation in Windows 7.

It seems the old start menu route - the standard installation process going back to Windows v2 - is no longer in existence.

Luckily, the new process is actually a pretty big improvement, and is incidentally similar to the way that the system and Fontbook manage type on the Mac OS.


Under Windows 7, to install a font, simply double click on the font file itself. At the top of the resulting preview window, you’ll see an option to install that particular font (as well as a button to print a simple specimen); once activated, though, the font may not be available to currently-running applications right away - you might need to quit and restart your apps to have it available.

I’ve tested this process with TT, PS and OTF font files and all seem to install smoothly.

You can also manually manage your fonts in Windows 7. That particular process also works well - in reverse - to deactivate type.

The Curious Appeal Of Windows 7

I probably shouldn’t be saying this on a Mac site, but reputation be damned: I’m quite interested to see Windows 7. Let me explain why. (Hang on while I put on my flame-proof jacket. There.)

THING THE FIRST: I want a netbook. I want a cheap, tiny, low-power little computer that does text editing and web browsing. Something I can chuck in my bag and forget about, but be sure it’ll be there as and when I need it. I don’t want to play games on it. I don’t want to mess with my photos on it. I don’t want to make phone calls on it. It doesn’t need a lot of disk space. But it does need a keyboard.

THING THE SECOND: I cannot afford to buy a MacBook Air. And anyway, it doesn’t offer the battery life I’m looking for.

THING THE THIRD: I don’t think Apple’s going to be producing a netbook like this any time soon.


THING THE FOURTH: But I wish they would.

THING THE FIFTH: Windows 7 is on the way, it’ll run on netbooks, and – this is the important bit – I think it’s the first version of Windows that I might have a chance of getting on with.

Why?

Because it, ahem, borrows rather a lot of ideas from Mac OS X.

Let’s see now: it removes unnecessary icons from the Desktop. It makes the Task Bar more Dock-like. It adds a system-wide search box to the Start Menu, from which you can launch apps, open files, access preferences (sorry, options), much in the manner of the Spotlight menu.

What’s more, reports tell us that Windows 7 is less bloated than Vista, runs on more humble spec machines, is somewhat more secure, and runs faster too.

So, in summary: this is the first version of Windows I’ve seen that I’ve seriously considered actually using. And until Apple finds that string of DNA that enables it to make cheap, low-power computers, it will remain an option I’ll consider.

Or maybe I should just get a Linux-based netbook (and optionally install OS X on it regardless) and save myself the bother.

The Curious Case of Boxee Windows (& MCE/MS-DVR)...
I've been on this strange and mysterious journey to try to get my recorded TV shows(no DRM) to be recognized and categorized by Boxee to no avail.

I know that Windows alpha was late in the Boxee timeline, kind of like a baby but with an 'old man' inside. This little baby couldn't speak or understand Win MCE recorded TV unless force fed (via browse to the file and then it would play). BUT, that doesn't leverage one of the main niceties of Boxee's UI, TV Shows!

I'm Dying in the End Too

On this journey, I've tried to play by the rules and change the filename to Boxee's recognized TV show format, but this starts me down a strange, perplexing, frustrating, psychedelic journey.

Renaming to the recognized filename formats for TV shows: 1) This throws disk errors in MCE and 2) Boxee still doesn't see them anyway...So here goes...

1) Use MCEBuddy, a freeware MS-DVR converter, to convert to DivX AVI (you pick whatever other type you want), but that doesn't get things into Boxee yet. or use DVRMSToolbox.

2) I have to now take those files and use a batch file renaming utility to get to the S##E## format (or similar) BUT there's another hitch. MS-DVR files have only date and time stamp in the filename, which means a TWO digit series and episode # are not possible to organize some semblance of order (could use 2 for series - YY; need 4 digits for episode at least MMDD). And no, there are no series and episode # metadata available for ms-dvr's.

3) But the fun isn't over yet in this magical journey. While MCE (and other competent DVR programs) handle drive space quotas for recording pro-actively, now that I've ported my ms-dvr files, MCE can't manage and as new episodes are recorded/converted, the files list just grows and grows and grows.

4) To other DVR software fans, I like free, VMCE is a polished DVR solution, I like free, this is a Windows centric post.

So, Boxee team, please consider this curious case of simply getting my TV shows to appear in your beautiful application and consider a simpler method...

...adding native recognition of MS-DVR filenames, they are a constant,
There is a title tag and episode name tag that could be leveraged to help. (don't forget WTV extension for future Win 7 users) to your scanning routine and bring joyous cheers to your Windows fans :-))

Consider also, the Windows community, rather large install base , growing use of media centers, not having DVR aspirations yourself and the draw this would have to Boxee setting and (almost) forgetting MCE DVR and giving some lovin to Boxee!

www.zanox.com

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Wednesday, March 14, 2012

6:06 AM

Microsoft talk about changes to the Start Menu.

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Microsoft described the thinking around changes being made to the Start Menu.

It's a good read and I advise everyone to check it out.

I have to say that in the blog post, Steven Sinofsky (I assume it's him) or Chaitanya Sareen, the stated author makes a very profound statement that to me is representative to the new way Microsoft looks at the evolution of Windows.

He says:

We recognize that to some people, any change to Windows is going to be disruptive, and so we want to make sure we continue an open dialog about those changes.

I love that statement. It (and the blog) is reflective of a very open and smart approach to Microsoft software evolution.

The article talks about the evolution of the start menu from Windows 95:


to Windows 7 (picture at article beginning).

They talk about how the stsrt menu is used today:



Their quote:

It is striking to see how dramatically different the use of the Start menu is in Windows Vista vs. Windows 7. Some of the Special Folders (what we call those items on the right side of the menu) dropped in use by over 50%. Likewise, people accessed pinned items on the Start menu half as often in Windows 7 than they did in Vista.

People also access All Programs and the MFU far less often. Finally, we see an 11% drop in how often people are opening the Start menu at all. While 11% may seem like a small number at first, across our hundreds of millions of customers it is eye opening to see such a drop for a universally recognizable element of the Windows interface. We’re not talking about some hidden setting that is tweaked by a minority of people—we’re talking about a fundamental piece of Windows that people are using less and less.

Apparently, the introduction of the start bar was responsible in large part for how people changed their use of the start menu.


They also talk about the difference in stats between the number of pinned apps on the Start menu (top) vs. on the taskbar (bottom).


Windows power users in particular use their Windows 7 taskbar even more than the Start menu. Pinning apps to the taskbar is popular but it's also increasing in popularity because you can now also pin websites to your taskbar with IE 9.

Basically, Microsoft are re-imagining the Start menu and want to make it more valuable.
www.zanox.com

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Saturday, March 10, 2012

9:58 AM

Nine Different Editions for Windows 8.

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Windows-8-logoIf you were hoping for the next version of Windows to come in only one flavor, you’re probably out of luck. 

Digging through registry entries of the Windows 8 Consumer Preview, windows 8 beta found references to nine different editions of the OS.
The full list (which definitely may change before the final release, if Microsoft decides so) goes as follows:

  •     Windows 8 Enterprise Edition
  •     Windows 8 Enterprise Eval edition
  •     Windows 8 Home Basic Edition
  •     Windows 8 Home Premium edition
  •     Windows 8 ARM edition
  •     Windows 8 Professional edition
  •     Windows 8 Professional Plus edition
  •     Windows 8 Starter edition
  •     Windows 8 Ultimate edition
For comparison, Windows 7 came in six different editions: Windows 7 Starter, Windows 7 Home Basic, Windows 7 Home Premium, Windows 7 Professional, Windows 7 Enterprise and Windows 7 Ultimate.

The difference is in Windows 8′s Enterprise Eval edition, which sounds like an evaluation sub-edition for enterprises (and thus not very important for consumers) and Professional Plus as well as the ARM edition. While we can only guess why Microsoft would decide it needs to split its Professional Edition into two flavors, ARM edition is probably aimed at tablets based on ARM processors.

When the Mac OS X 10.6 (Snow Leopard) was introduced, Apple threw little jabs at Microsoft’s multi-flavored approach, claiming that with Mac OS X you only need one version which works for everyone. 

Many tech journalists criticized the increasing number of editions, and now, the upcoming Windows 8 seemingly comes in even more flavors.

What do you think? Are nine editions of Windows 8 too many, too few or just right? Let us know in the comments. 

Here is the screenshot of registry file from Windows 8 consumer preview:

Windows8sku
And here is the image of same registry key from Windows 7:

Windows7sku
We already knew that Windows 8 ARM would be released, but seeing Windows 8 professional plus in the list was definitely a surprise.

Download original Windows 8 Milestone 2 wallpaper

We have earlier shown the shhh.. let’s not leak our hard work wallpaper which appeared in Windows 8 Milestone 2, today AngelWzr has posted the original wallpaper on Deviantart.

Windows 8 M2 wallpaper 
www.zanox.com

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Friday, March 9, 2012

7:56 AM

Windows 8 Metro style Reddit client.

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Recently though, there's been a lot of buzz about Windows 8 and the Windows Store for downloading third-party apps.

Microsoft's Metro design language, which was first introduced with Windows Phone 7, and will be the centrepiece of Windows 8, is a total rethink of how Windows looks, feels and behaves: so it's an exciting time for developers!

With the launch of Windows 8 only months away, we decided we wanted to get our feet wet and start developing an app for Windows 8. It had to be something that wouldn't take a year to develop, not too complex, but also something we would use ourselves.

In other words, what is the first app that we would want to download at the launch of Windows 8?


Well, we're all pretty big fans of Reddit and at least a few of us are hooked on the Alien Blue client for iOS (if you use Reddit and have an iOS device, go get it now and go PRO). So, we decided a great way for us to jump into Windows 8 development would be through a Reddit client!

After a few design sessions we came up with a vision for how it might be realized, and here are the resulting mockups:

Desktop Tile.


We toyed around with different ideas for tiles, but decided to go with a static, non-live tile for now. We could change this in the future, but we are a bit concerned about the possibility that too many active tiles might make your Windows 8 desktop look like a late '90s-era Geocities page. If this fear is misguided, let us know.

Front Page.


Taking our queue from Microsoft's Metro-style apps, posts are displayed as individual tiles. These tiles display an image (when possible), title, subreddit, post and comment counts. By swiping left and right, you can view the content based on the different filters (What's Hot, New, Controversial, Top, Saved).

Tapping/clicking on any tile brings you into a specific post view with a preview of the link (when possible) and comments. From here you can choose to open the link in Internet Explorer (see PDF below for more detailed mockups).


My Reddits.


When browsing "My Reddits", each page contains a different one of your subscribed-to subreddits with a selection of the first 7 posts. Tapping/clicking the subreddit name or "See more" button brings you to the subreddit view...

Subreddit.


... which is similar, but displays only posts from that specific subreddit on each page.

Photo/Image View.

There would be an option to browse image threads in a gallery format. Tapping an image would either show a larger preview (if possible) or open it directly in IE. Tapping the comment would bring you to the Comment view.


Managing Subreddits.


The Manage page allows you to easily search for new subreddits, and add or remove existing ones.

For a much more thorough overview of the design and interface navigation, you can check out our full design doc (PDF).

Keep in mind that this is a vision of how our Reddit app on Metro could look. Some features were left out, and we're admittedly newbies when it comes to Windows 8. If you have any feedback for us, please let us know in the comments or contact us. We welcome suggestions, questions, and best of all, brutal honesty.

www.zanox.com

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Saturday, March 3, 2012

11:41 AM

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